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Age suitability

Last reviewed: August 11, 2026

iVenza is a training and team app for athletes in every sport, and for the coaches, gyms, teams, and schools who train them. This page explains who it is built for, how we establish a user's age, what changes for younger athletes, and which features are closed to anyone under 18. It is written for parents and guardians, for schools, and for app store reviewers who want the detail behind our rating.

The short version. The minimum age is 13. Nobody under 13 can create an account. Community, discovery, and messaging features are age gated in code, not only in policy, and an account established as under 13 cannot edit its way out of those limits. The fighter marketplace, the affiliate and partner programs, and promotional sweepstakes are 18 or older. There is no advertising, no ad or tracking software of any kind, and no open web browser inside the app.


1. Ratings at a glance

App Store age rating 13+
Our own minimum age 13, everywhere, regardless of local minimum. Set in our Terms of Service and enforced at sign-up.
Google Play Rated through IARC in the Health & Fitness category with no violence, sexual content, or gambling descriptors. The interactive elements Users Interact and In-App Purchases are declared, which is what flags the social and commerce side.
Made for Kids / Families No. iVenza is not designed for or directed to children, and we are not enrolled in Apple's Kids Category or Google's Designed for Families program.
Advertising None. No ads are shown, no advertising or tracking software ships in the app, and no advertising identifier is collected.
Unrestricted web access No. There is no general purpose browser in the app. Specific links, such as a payment page or a scheduling page, open in the device's own browser.
User-generated content Yes, with reporting, blocking, and moderation. See section 8.
Messaging Yes, but scoped to real relationships rather than open to strangers. See section 8.
Purchases Yes. Subscriptions, where offered, are sold through the App Store's own in-app purchase system. Real world payments, such as gym dues or an event ticket, are handled by Stripe and go to the gym, coach, or seller. See section 9.

2. Who iVenza is for

iVenza serves athletes across every sport: combat sports, team and ball sports, endurance, strength, and individual sports. Alongside them it serves the adults who run the programs, including coaches, gym and team owners, school and university athletic staff, event promoters, and scouts and recruiters. Several parts of the product exist only for those adult roles: billing, payroll, contracts, event operations, and compliance paperwork.

The typical user is a teenage or adult athlete keeping their own training record, or an adult running a program. It is not a game, and it is not built to entertain a child.

3. Why 13, and not younger

iVenza is a communication and community product as well as a training log. Athletes message their coaches, post techniques to a shared feed, publish content to people who follow them, appear on team rosters and opt-in leaderboards, and put their competition record in front of scouts. Rather than build a separate children's experience around all of that, we set the floor at 13 and enforce it in the code that serves the data.

We do not currently offer an under-13 account with verifiable parental consent. If we ever do, it will be a deliberate, separately reviewed product decision with a real consent flow, and this page will say so before it ships.

4. How we establish someone's age

Age is not a checkbox we take on trust once and forget. We use every signal available on the device and treat any under-13 signal as decisive.

  • We ask before an account exists. Sign-up asks for the person's age band on both the app and the web. An under-13 answer is refused outright and points to the guardian route instead, so no account is created.
  • Platform age assurance. On iOS 26 and later we ask the system for the user's Declared Age Range, which is a signal set by the device owner rather than typed into our form.
  • Birthdate on the profile. Athletes enter a birthdate for competition and weight-class purposes, and it doubles as an age signal.
  • Accounts that predate the age screen are prompted once, and cannot skip it. An account we never asked is an account we cannot protect, so existing users are asked for a birthdate before they can continue.
  • The signal is pinned. Once an account is established as under 13, the app and the database both refuse an edit that would move it back over the line, including deleting and re-creating the profile. Only our support team can correct a genuine mistyped date, and that correction is logged.
  • Social surfaces fail closed. They open only for an account established as 13 or older. An unknown age is treated the same as under 13, and a conflict between two signals resolves to the lower one.

5. If an account is under 13

Because self sign-up refuses under-13 users, this applies mainly to an account created before that gate existed, or one where a birthdate later showed the holder to be younger than we thought. That account is not deleted out from under a young athlete who has months of training in it. Instead it drops to a minimal, private mode, and the holder is told plainly what changed.

Switched off:

  • Community feeds and creator communities, both the browsing and the posting side.
  • Leaderboards, rewards boards, and any ranking that shows the athlete to other people.
  • Find friends, invite links, referral codes, and the affiliate program.
  • AI features.
  • Marketing email and text messages. Necessary service messages, such as a class cancellation, still go through.

Narrowed: messaging is limited to the coaches and staff at a gym or team the athlete has actually joined. It is not possible for another user to open a conversation with them, and existing conversations outside that circle are closed.

Unaffected: everything private to the athlete, including their whole training history, workouts, runs, notes, and results.

Kids' classes and family accounts

Young children in a gym's kids' program usually have no account at all. The gym, or a parent using a family account, holds a managed profile for them: a roster record with attendance, rank, and paperwork on it. The child does not sign in, has no password, and cannot message, post, or be discovered by anyone. That record belongs to the gym or the guardian who created it, and either can ask us to remove it at any time.

6. Ages 13 to 17

Teenage athletes get the full training product. What they do not get is the ability to make themselves publicly discoverable without an adult's involvement.

  • A recruiting profile needs a guardian's approval. A 13 to 17 year old can build one, but it stays unpublished until a parent or guardian approves it inside the app. The guardian sees exactly what a scout would see before they decide, and can withdraw approval later, which unpublishes the profile immediately.
  • Health data is never in it. For a minor, the health and recovery metrics that an adult can choose to include are suppressed outright, not merely defaulted off.
  • Location is coarser. A minor's city is hidden from recruiter search results.
  • It is not on the open web. A recruiting profile is visible only to signed-in scout and recruiter organizations. There is no public, unauthenticated page for a minor anywhere in the product.
  • The fighter marketplace is closed to them entirely. See the next section.
  • In a school program, consent runs through the school under our agreement with it rather than being collected by us. See the Parents' Bill of Rights.

7. Features that are 18 or older

These are enforced on our servers, not just hidden in the interface, and each requires a birthdate on file that proves the user is an adult. An unknown age is refused.

  • The fighter marketplace. An opt-in public fight resume for people who take bouts, used by promoters and matchmakers to make offers. Publishing one requires a confirmed 18 or older.
  • The affiliate and partner programs. These involve revenue sharing and payouts.
  • Promotional sweepstakes, if and when we run one.

These limits are also written into our Terms of Service.

8. What is actually in the app

Sport content, including combat sports

iVenza grew out of combat sports and still serves them, so athletes and coaches record and review technique, sparring, and competition footage. This is sport footage in a training context, filmed by the athlete or their coach, and it lives in their own library or is shared with a specific coach or gym for feedback. The app does not broadcast it, and there is no public feed a stranger can scroll. Combat sports are also only one of the sports here: the same features serve a basketball player, a runner, and a powerlifter.

Nutrition, weight, and body tracking

Athletes can log food, hydration, sleep, body weight, and measurements. Weight-class and fight camp tools exist for competitors who have to make a contracted weight, and they are framed as planning tools for that purpose. iVenza gives no clinical advice, prescribes no diet, makes no diagnosis, and is not a regulated medical device in any country or region. Health metrics imported from Apple Health or Health Connect are shown back to the athlete as their own trends, with no interpretation and no alerts.

AI features

Several features send something the user submits, such as a typed description or a photo of a whiteboard, to an AI provider to produce a draft. The output is always a draft a person reviews before it is saved or sent, it is never used to make an automated decision about anyone, and submitted content is not used to train models. These features are switched off entirely for an account established as under 13.

Third-party video

Film review can attach a YouTube video by link so an athlete and coach can add timestamped notes on it. That video plays in YouTube's own player under YouTube's rules and ratings. We do not host it, copy it, or moderate it.

What is not in the app

  • No sexual or suggestive content.
  • No gambling or simulated gambling.
  • No promotion or depiction of drugs, alcohol, or tobacco.
  • No horror or graphic violence, and no violence presented as entertainment.
  • No advertising of any kind.

Because users write their own notes and messages, occasional profanity in user-generated content is possible. That is what the reporting and blocking tools below are for.

9. Messaging, user content, and safety controls

Who can contact whom

There is no open directory and no stranger chat. A conversation can exist only along a real relationship: the staff at a gym or team you joined, an athlete on a roster you coach, someone you booked a session with, or a person you invited to review a video with you. Anyone under 13 is narrowed further, to the coaches at a gym they have joined, and cannot be contacted by other users at all.

Reporting and blocking

Everywhere you can see another person's content, you can report it and block them, in one or two taps. Blocking hides that person's content from you and removes them from your lists. Reports go to a moderation queue our team reviews. Our Terms of Service commit us to acting on reports, including removing content and suspending or terminating accounts, within 24 hours where appropriate. Community-posted content also hides itself automatically once it accumulates reports, before a human has looked at it, so the slowest case is still fast.

Coach and gym oversight

Athletes choose which categories of their data a gym can see, and can change or revoke that at any time. A guardian on a family account can see and manage the athlete they are responsible for.

10. Advertising, tracking, and spending

  • No ads and no ad software. None ships in the app, and no advertising identifier is collected.
  • No third-party analytics companies. Usage analytics are our own, stay in our systems, and can be switched off in the app.
  • No tracking across other apps or websites. Our App Privacy declaration is "data not used to track you".
  • No selling of personal data, ever.
  • Digital subscriptions, where offered, are sold through the App Store's own in-app purchase system, so Ask to Buy, Screen Time content and privacy restrictions, and Family Sharing purchase controls all apply as normal.
  • Real world payments, such as gym dues, a class pack, an event ticket, a coaching session, or merchandise, are processed by Stripe and go to that gym, coach, or seller. These are ordinary commerce between the family and the gym, and a parent can see and cancel them the same way they would any other gym payment.

11. For parents and guardians

If you are a parent looking at this because your athlete uses iVenza, these are the pages that matter:

  • Your Privacy Choices to see, download, correct, or delete data, including a request form if your child cannot sign in or their gym set the account up.
  • Privacy Policy for what we collect and how it is used.
  • Parents' Bill of Rights if your athlete uses iVenza through a school, district, or university program.
  • Trust Center for the security and data handling detail a school will ask for.

If you believe a child under 13 has an account with us, email help@susos.co and tell us. We will look into it and delete the account and its data. You do not need to prove anything to us first, and you do not need an account of your own to ask.

12. Questions

Write to help@susos.co. A person reads it. If your question is about a specific gym's record of your athlete, tell us which gym and we will help you reach the right people there as well.

Show Up Show Out LLC, doing business as iVenza · Florida, United States · This page is reviewed whenever an age-related feature changes, and at least twice a year.

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